Unlike Zuma, you don't rotate your firing reticule in 360 degrees. Now,+that's+some+crazy+ball-busting+action! The complication to this is that strategic ball elimination can be used to create long combos which will result in massive amounts of balls vanishing all at once. Luxor 2, subscribes to the "match three" type of gameplay, where you must make chains of at least three similarly colored balls in order to destroy them. It's your job to eliminate these balls as quickly as possible before they make their way to some sort of ballsy-doom, resulting in a game over. The game focuses on the destruction of a string of differently colored balls that are being pushed around the screen by a persistent scarab beetle. Although we tried out several games on the PSP, DS, and PC, the one that really captured our fancy was the Egyptian-themed, Luxor 2 for the Xbox 360.Īlready released on the PC, Luxor 2 is heavily influenced by the ever-popular casual game, Zuma, with a few small alterations that make for an even more compelling gameplay experience. Usually at IGN, the mere mention of casual games is met with sideways glances and disapproving sneers, but MumboJumbo's offerings did a lot to illustrate the value that these types of games can offer. MumboJumbo is a developer and publisher of casual games across all platforms. During the midst of all of the GDC furor, we got a brief opportunity to visit with developer MumboJumbo and try out a wide variety of the company's impending releases.